﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using GameBase;

namespace MilitaryPluginInterface
{
    public abstract class MilitaryState : InvisibleGameEntity
    {
        protected bool _isAlreadyUpdate;
        protected double _currentTime;

        public MilitaryState() 
        {
            _isAlreadyUpdate = false;
            _currentTime = 0;
        }

        public virtual void updateState(GameTime gameTime, Military military)
        {
        }

        public virtual string getStateName()
        {
            return null;
        }
    }
}
